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David Crane QUOTES / QUOTATIONS
A lot of Activision's early success came from the group synergy within the design lab. While we each had our own game project working, we would also kibbutz on each others' games.
Quotation of David Crane
Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38.
Quotation of David Crane
Each time I finish a game I look to the real world for inspiration. I was primed for the idea when I saw it, and the product flowed very easily from that point. And no, Frogger was not in the arcades at the time.
Quotation of David Crane
For me to need to "disguise my appearance" would imply that I was being hounded by fans or had lost my privacy, etc. Fortunately, Hollywood-style stardom has never intruded on video games.
Quotation of David Crane
Garry Kitchen and I played hugely competitive matches of Amazing Tennis. There is a great thing about that game from a tennis player's perspective.
Quotation of David Crane
Had we stolen company secrets or other materials it would have been different. But we walked out empty handed and reverse-engineered the 2600 for any technical information we needed.
Quotation of David Crane
I grew up reading Larry Niven and will always have a fondness for some of his characters. I also enjoyed the early works of Piers Anthony, but lately I just pick up a best seller in the airport and read it on the plane.
Quotation of David Crane
I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.
Quotation of David Crane
I was into games from a very early age. I was the kid who read the inside cover of the box - both understanding and interpreting the rules of the game (which weren't always that clearly written). I also immersed myself into electronics when very young - dismantling a TV or wiring a circuit for fun.
Quotation of David Crane
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
Quotation of David Crane
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.
Quotation of David Crane
One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge.
Quotation of David Crane
Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion.
Quotation of David Crane
Plus, I was a math and science whiz from my first introduction to the subjects.
Quotation of David Crane
That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did.
Quotation of David Crane
The Atari 2600 had such an extended life because there seemed to be an endless supply of technological tricks that made it do things not intended by its creators. I got more enjoyment out of discovering a new trick than from the game design itself.
Quotation of David Crane
The DPC chip added more graphic capability as well as 3 channel music (plus drum), and made Pitfall II possible. Unfortunately, the 2600 business died before any other games could take advantage of that technology.
Quotation of David Crane
The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters.
Quotation of David Crane
The terms of that settlement were never disclosed - not even to me. I was asked if I wanted to know and having had enough of lawsuits I declined.
Quotation of David Crane
There is a period at Atari when there were no games coming from Larry Kaplan, Alan Miller, Bob Whitehead, and myself. As the most senior designers at Atari we were tasked with creating the 800 operating system.
Quotation of David Crane
We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
Quotation of David Crane
We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company.
Quotation of David Crane
When Garry and I played the game, each point looked like Sampras vs Agassi at the US Open. Each shot was planned out strategically to "get ahead" in the point so that you could dictate play.
Quotation of David Crane
When I am approached by a game player who knows my work, what I hear is, "I really enjoyed playing that game and I appreciate the quality that went into it." Who would need to hide from that?
Quotation of David Crane