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Graham Nelson QUOTES / QUOTATIONS
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
Quotation of Graham Nelson
Adding everyday Adventure verbs (take, drop, inventory) was simple. finally I threw away my silly test game and began 'Curses'.
Quotation of Graham Nelson
At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.
Quotation of Graham Nelson
Atmosphere is enormously important and requires fine crafting. Once a genre has been adopted, stick fairly closely to it.
Quotation of Graham Nelson
By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large.
Quotation of Graham Nelson
Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!
Quotation of Graham Nelson
For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.
Quotation of Graham Nelson
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Quotation of Graham Nelson
I have been working on a more serious game, called 'Jigsaw', for about 18 months, but don't hold your breath. it'll be a while arriving.
Quotation of Graham Nelson
I like the eclectic feel of the game, the wide range of puzzles, so I'd keep that, even though it looks incoherent in places.
Quotation of Graham Nelson
I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over.
Quotation of Graham Nelson
I try to make puzzles range all the way from easy to hard, and to leave many open at once.
Quotation of Graham Nelson
I wrote to Mark Howell asking if there was a compiler, and he said 'Many people have had many dreams'. So I tried to fake a toy game file, to print 'Hello World' and stop.
Quotation of Graham Nelson
I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.
Quotation of Graham Nelson
If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that.
Quotation of Graham Nelson
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.
Quotation of Graham Nelson
In the nine months since, I've kept the language stable (though the parser has vastly improved) and worked instead on proper documentation.
Quotation of Graham Nelson
It's frequently over-praised now, and I've enjoyed watching a generation of 'angry young men' critics beginning to say, well what's so good?
Quotation of Graham Nelson
Once the announcements were actually heard, there was a slow but gathering response. by the end of the first year, an avalanche.
Quotation of Graham Nelson
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
Quotation of Graham Nelson
Remember that 'Curses', being free, is circulated much more widely than shareware games, so it gets more than its fair share of attention.
Quotation of Graham Nelson
The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.
Quotation of Graham Nelson
The breakthrough was realizing that one could represent locations with numbers, giving each object a location variable.
Quotation of Graham Nelson
The compiler itself will indeed run on most sensible computers (such as PCs and Macs) but the games it produces will run on practically anything, from personal organizers to mainframes.
Quotation of Graham Nelson
The first public 'Curses' (release 7) was a little over half the present size. the catacombs, Alexandria and the village were missing, for instance, and these were gradually added in later releases.
Quotation of Graham Nelson
The modern computer games market depresses me. I think it's become like American TV.
Quotation of Graham Nelson
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
Quotation of Graham Nelson
The single biggest is to stop the player from getting stuck and getting bored; always think like the player as well as the designer.
Quotation of Graham Nelson
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
Quotation of Graham Nelson
Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.
Quotation of Graham Nelson
This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.
Quotation of Graham Nelson
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Quotation of Graham Nelson
With 'Curses,' I had a rough design in mind already, and in about a fortnight had the attics, the Unreal City and the garden fleshed out.
Quotation of Graham Nelson
Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
Quotation of Graham Nelson